For those who haven heard, Photon is a Multi platform Socket Server with many nice features such as the ability to deliver real time performance for thousands of simultaneous players using UDP protocol and the great thing for us Unity developers is that it is written in C#.
I decided to put together a small tutorial with the steps necessary to add rotation values to the MmoDemo (download) they offer for the Unity Client and to the server SDK.
This should be a good start point for those learning photon without any previous experience of the server framework.
I haven’t tested or read too much about it but I’m glad to hear that its possible.
By looking into the two videos of the presentation I’d say that it is really great if it can do all that the guy says and I’d be even happier if it could do all I’m thinking about
But the fact that there is an online app that can do character animation is quite interesting. The fact that the app is online must have its cons and pros of course but I wonder only about the animation power it can develop.
In my case it would help me because I would use it for basic animation like run and walk cycles with the ability to tweak it and preview right away, but in the other hand someone that is good with animation curves might think export/upload/download would only add more time to the workload maybe.
It is a great start point for people that are new to unity and wonder how some things work like key inputs, Unity GUI, and how to make a simple menu in Unity
I have uploaded a Papervision3D example that I’ve been working with some time ago . It is a room where you move around with the camera and interact with the objects. Check the sample here.
In the new screen, click over the flash content to start. Note that the streaming of video and music may take a while.
In this example you can watch a video clicking on the screen of the tv on your left side and listen to a music clicking on the cd on your right side.